﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace haptic.src.engine.scene.space
{
    public class SimpleSpace : ISpace
    {
        public List<Entity> GetEntities()
        {
            return m_oEntities;
        }
        #region Attributes
        private List<Entity> m_oEntities = new List<Entity>();
        #endregion
    }
}
